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1. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
Make it faster, 1000km/sec should be all, and only a slightly larger cargo, say 30m3. 2 lows only, and no rigs. It's a shuttle. It shuttles. That's all it does, and that's all it should do. Just my 2 cents. ------------------ "Knowledge is power...
- by Mr Xofar - at 2008.06.28 05:00:00
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2. New bounty system idea - in Player Features and Ideas Discussion [original thread]
The simplest approach to the system suggested in this thread would just be to payout 50% fair market value for the ship, modules and cargo destroyed; up to the full value of the bounty. No Hit Lists, (as I've suggested and concede to Chani's meth...
- by Mr Xofar - at 2007.12.30 22:10:00
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3. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
Originally by: Chani Fedaykin compared to the other idea and the current system (which is not working) your idea is based upon the need to retrieve 'targets' to get their bounty. pov 'accidental' bounty hunter (no skills): i need to 'res...
- by Mr Xofar - at 2007.12.30 00:13:00
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4. New bounty system idea - in Player Features and Ideas Discussion [original thread]
Chani, in my suggestion, you'll noticed that there ARE options for the "casual" bounty hunter. They just have to get a list as well. Players will not be REQUIRED to skill up to hunt bounties, but if they want more valuable "clients", they will hav...
- by Mr Xofar - at 2007.12.29 22:32:00
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5. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus See my thread on bounties here: http://oldforums.eveonline.com/?a=topic&threadID=664041 Much *much* better idea. 100% unexploitable. Fair for everyone. <whine> Nice plug for your own thread Bellum. ...
- by Mr Xofar - at 2007.12.29 20:30:00
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6. New bounty system idea - in Player Features and Ideas Discussion [original thread]
So, in your example, Player C has to destroy 10x capital ships of Player A, in order to receive the Bounty. Sorry mate, but that just doesn't give me a warm fuzzy. Sure, it's not exploitable, but it it's hardly practical. Besides, I think after th...
- by Mr Xofar - at 2007.12.29 20:26:00
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7. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
Okay, I'll try to peddle this one more time. In a nutshell, publicly displayed bounties are far too easy as well as tempting to exploit since the bountied player knows very well the amount of cash on his head and can simply get an alt/friend pod...
- by Mr Xofar - at 2007.12.29 03:09:00
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8. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
Edited by: Mr Xofar on 28/12/2007 04:18:57 Edited by: Mr Xofar on 28/12/2007 04:09:24 Edited by: Mr Xofar on 28/12/2007 04:06:07 Legal Fees: Legal Fees must be paid to the Legal Officer performing the search. The fees applicable a...
- by Mr Xofar - at 2007.12.28 04:06:00
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9. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
reserved -------- Miner Timer v(1.2.5) Works best with EVE Launcher by Grismar.
- by Mr Xofar - at 2007.12.28 04:06:00
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10. Hit Lists (Professional Bounty Hunters) - in Player Features and Ideas Discussion [original thread]
Edited by: Mr Xofar on 28/12/2007 04:16:54 This is a little more thought out this time. I still suggest that Bounty amounts should no longer be publicly viewable information. See Bragging rights at end of post. Hit Lists: A Hit List is ...
- by Mr Xofar - at 2007.12.28 04:05:00
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11. Simple Fix to the bounty system - in Player Features and Ideas Discussion [original thread]
Edited by: Mr Xofar on 28/12/2007 02:41:58 Originally by: Dasfry Mr Xofar, This idea on improving the bounty system does not need to be 100% fool proof. There a ton of smart people out there that can figure out ways around systems. ...
- by Mr Xofar - at 2007.12.28 02:42:00
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12. Timers... - in Player Features and Ideas Discussion [original thread]
Originally by: Mistole Melodius Thanks for that... I tried it and its not exactly what I need but will work until I can figure out how to set up the timers with my lasers... Thanks. If you're just looking for a simple timer then use the...
- by Mr Xofar - at 2007.12.27 03:20:00
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13. Timers... - in Player Features and Ideas Discussion [original thread]
See my sig -------- Miner Timer v(1.2.5) Works best with EVE Launcher by Grismar.
- by Mr Xofar - at 2007.12.26 19:44:00
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14. Yet another potential bounty hunting fix. - in Player Features and Ideas Discussion [original thread]
Keep in mind what I am suggesting is that there is no guarantee that YOUR pilot will be listed on the manifest, even if the searching is done by the alt you trained on a separate account to be a bounty hunter. Each system or contellation can keep...
- by Mr Xofar - at 2007.12.26 19:43:00
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15. Yet another potential bounty hunting fix. - in Player Features and Ideas Discussion [original thread]
I've been back for only a few days, and I've forgotten how much I enjoy imparting my opinion on these forums, how ever misguided or asinine. So here's my latest on the bounty hunting system. Bounty Visibility: 1. Bounties on YOU are invisible...
- by Mr Xofar - at 2007.12.26 00:24:00
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16. Simple Fix to the bounty system - in Player Features and Ideas Discussion [original thread]
But it only addresses those bounties which are self collected with blank clones to avoid losing implants. Many pirates don't use implants; and would therefore be undetered by this plan. They would simply have an alt on another account or a trusted...
- by Mr Xofar - at 2007.12.25 17:59:00
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17. Hide in 'roid fields like in the movies - in Player Features and Ideas Discussion [original thread]
Heh, I can see it now. (in lowsec) 1> Okay guys, get your frigs reeeal close to these rocks. 2> got it. 3> rgr 4> I'm there man. 30 minutes later... (ENTER: ) > mmmm, look at all these yummy roids. > *scans* > Looks a...
- by Mr Xofar - at 2007.03.30 16:44:00
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18. Crazy idea - SOS broadcast? - in Player Features and Ideas Discussion [original thread]
Originally by: Steph Wing Or you might just get unlucky and have more piwates warp in on you, but if you're sending up an SOS flag you're screwed anyway. > Help! Help! Piwat has me scrammed and is omgwtfbbqpwning me! > *clicks ...
- by Mr Xofar - at 2007.03.29 07:53:00
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19. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
Now that we don't have to loot the wrecks to salvage maybe a ship bonus to boost the range of our Salvager's would be a good idea? Maybe +20% per level? Miner Timer
- by Mr Xofar - at 2007.03.21 06:47:00
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20. Idea: Differentiate between trainable and untrainable skills - in Player Features and Ideas Discussion [original thread]
Originally by: Shurikane By this, I mean trainable skills are skills of which you can use the book right away. Untrainables are skills which you can't learn yet because you haven't met the requirements. As such, I propose the idea of sepa...
- by Mr Xofar - at 2007.03.21 06:34:00
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